Thursday, February 19, 2009

Preliminary Mockups

Here's all the stuff we've come up with so far.

Mockup Document
Platform game: art heavy, less programming.

Time travel theme (stream of time),

5 minute count down timer. Mario ish game. Changing art style (16 bit sprite)

Flow of time represented by the changing of graphics 1-bit, 8-bit, 16-bit.

Constant scrolling background to force game play.

Must evolve to the next bit in order to continue playing.

each level requires you to collect bits in order to get to next level, i.e.

8 bits and 16 bits.

1-bit:

White bit collects other colour bits in order to evolve to 8-bit.

Platform without gravity, side scrolling shooter.


Mockup Pitch

BIT

By Team Bit

The game that us here at Team Bit are going to produce is a platformer/sidescroller. It portrays the player (at the beginning) as a single pixel, trying to make his way through time into an 8-bit sprite, a 16-bit sprite and eventually a 32-bit sprite.

The game mechanic starts off as a simple sidescroller/shooter where your aim is to destroy red pixels who’re flying at your white pixel whilst all the time attempting to collect the golden pixels which – once you’ve collected enough, upgrade your player and subsequently allow you to advance through (time) into the later bit formats.

Mockup Images

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