As we've discussed in class; we want our game to grow from 1 bit to 32 bit in style. I thought it would be handy to have a visual reference as to what 1, 8, 16 and 32 bit games looked like.
Now, 1 Bit is fairly simple. There, you have Pong. However, there is no need to stick with the visual style of Pong necessarily depending on what we want to do in the way of game style. We could have Scott's character mock-up in black and white moving through to 32 bit.
8 Bit, things begin to become a bit more expansive. Around that time you had Atari and the like out and bout. The game I was thinking of as reference, was the Texas Chainsaw Massacre, but the graphics actually looked a lot more complicated than that - as Megaman was 8 bit, too, but released 5 years later.
16 Bit I imagine something closer to Super Mario World. This is where things start getting pretty sticky - the games look really good, and it's kinda hard to think where we can take the games design from 16 bit into 32 bit.
32 Bit and you have Chrono Trigger. How do we feel about doing sprites on that sort of standard? I'm wondering if we should scale things back, just go up to 16 bit for the 3 separate levels instead. But really, it's up to you guys - how do you feel about doing art with these sorts of standards?
-Matt
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