Ok,
we've all started finishing our work so that i can be given to the programmers to build a running version of the game;
I completed getting the death sequence "game ready". also working on the last 8
ooo pixels of 16-bit art work and collision. when I finish this task I will merge all the 18-bit art work into one map.
Ben R,
finished his
portion of level art and assigned the enemy spawn, bit spawn and character spawn points for the 16-bit artwork (now that I think about it i should have gotten him to do it for each level). afterwards Ben and i worked on idea's for splash screens.
Ben M,
also finished his
portion of the first 8
ooo pixels of 16-bit level, he is working on a volcano for the end of the level. Ben also worked on some concept for the game over screen.
Programmers,
sorry to lump the programmers into one but i
didn't have much time to look at what they were all doing**
We need to work on some transition screens for level changes, the programmers would prefer we made some art work for that asap. they are also starting to import c
enemies into the game and working on a damage system.
Llew has the HUD working and corresponding to bit collection.
also
double jump is being refined from the infinite jump we have at the moment. J
ames and A
ndy are making
a lot of headway and are working from 16-bit backwards development wise so we need to finish the 16-bit maps asap (
that's my fault and it will be done by next F
riday).
Art jobs:
we still have a few left,
Credits: peter and i were talking about whether they should be graphical or code based and now thinking back on it i
believe we(the Artists) should create it as peter has some pretty vital role programming.
End Screen,
we need the game to have some sort of
closure and i feel this should be
achieve with a victory screen,
you're very good at coming with ideas concerning underlying plots and themes of the game so if you can think of anything for this screen i would love to hear them as i am
stumped.
I think that is all but there is
a lot to be wrapped in the testing phase, our first major bug is that we
don't have a running version of the game, so we gotta bring it all together.
~Scott
(and for the record, duke nukem 3D... best game ever)
oh and do you have illustrator i'm killing for one that isnt a virus.